Subject: Character Ranking Sheet Thu Aug 11, 2011 10:19 am
RANKINGS
~Light Realm~
Rave Master - The Strongest one can be, only one warrior of light can be granted this rank.
Master Swordsman - Granted the title for being the strongest Swordsman.
Master Martial Artist - Granted the title for being the strongest Martial Artist.
Master Magician - Granted the title for being the strongest Mage.
Master Strategist: Granted the title for being the smartest Person.
~Please note that you must WORK for these ranks, your character shall start out as weak as everyone else, and you must work for it, here are the several starting jobs for light. I'd like to add, that these can change, if they are defeated in battle, or resign.~
1st Job Witch/Warlock: Every master Magician has to start somewhere.
2nd Job Witch/Warlock: Defense Mage or Attack Mage
3rd Job Witch/Warlock: Defense/Buffs Arch-mage or Fire and Ice attack Arch-Mage
Final Job Witch/Warlock: Exorcist or Sorcerer
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1st Job Brawler: Every Martial Artist has to start somewhere
2nd Job Brawler: Fighter or Counter-Specialist
3rd Job Brawler: Master Fighter or Master Counter-Specialist
Final Job Brawler: Martial Artist or Jujitsu Master
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1st Job Rave/Dark Bring: Even the Rave Master must start out small, those who seek this path may also become the true wielder of darkness, if their actions so permit.
2nd Job Rave/Dark Bring: Rave or Dark Bring
3rd Job Rave/Dark Bring: Composed or Berserker
Final Job Rave/Dark Bring: Rave Hero or Demon Hero
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1st Job Swordsman: Every swordmaster has to start somewhere.
2nd Job Swordsman: Paladin, Barbarian or Samurai
3rd Job Swordsman: Hero Knight, Viking, or Shogun
Final Job Swordsman: Bishop, Heroic Fighter or Hitoriki Battousai
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1st Job Tactician: Every master Strategist has to start somewhere.
2nd Job Tactician: Analyst or Battle-Strategist
3rd Job Tactician: Chessmaster or Detective
Final Job Tactician: Deck master or Prodigy
~These are based on the abilities you choose for your template, and the Jobs are as you advance through the levels.~
~Dark Realm~
Wielder of Darkness: Only one can truly master the power...of Darkness.
Master Swordsman - Granted the title for being the strongest dark Swordsman.
Master Martial Artist - Granted the title for being the strongest dark Martial Artist.
Master Magician - Granted the title for being the strongest dark Mage.
Master Strategist: Granted the title for being the smartest dark Person.
~The same rules apply to the dark realm, however, all beginning classes are the same, its how you start out and what you do from there that influences whether you fall to darkness, or defend the power of light! If you fall to darkness, there is still a chance to redeem yourself! The same goes for light, even if you have been good, you can still be tempted with dark powers and be greatly influenced by them. It is your characters personality and actions which determine these things, fate is yours to control, make the best of it!~
~The Neutral Realm~
~ A path for those who seek neither the path of light or darkness, ones that choose to follow their own destiny and make of it what they will. There are a few different starting jobs for them~
1st Job Wanderer: One who is not bound by the laws of society, and drifts freely within the flow of time.
2nd Job Wanderer: Rurouni or Blader
3rd Job Wanderer : Free Sword or Haunter
Final Job Wanderer: N/A
1st Job Vigilante: A man loyal to justice, who takes the law into his own hands and acts upon his instinct, men like these are often shown to be ruthless, but sometimes may have a kind heart.
2nd Job Vigilante: N/A
3rd Job Vigilante: N/A
Final Job Vigilante: N/A
Level System:
Level 1(0 Experience): Basic Arms and Armor
Level 10(1000 Exp): More Advanced Weaponry and armor at your disposal.
Level 15(2000 Exp): 2nd Class Change Quest - Mission or Spar.
Level 20(3000 Exp): Better Weapons and able to go on harder quests.
Level 25(10000 Exp): Repeat of Above
Level 35(15000 Exp): You gain Dual Wielding
Level 45(20000 Exp): You learn about the Blacksmith Skill
Level 50(35000 Exp): 3rd Class Change Quest - Mission or Spar.
Level 60(40000 Exp): You learn about the Fishing Skill
Level 65(50000 Exp): You gain a small boat and learn about Sailing.
Level 70(70000 Exp): Greater Armor and Weapons
Level 80(100000 Exp): Final Class Change Quest - Mission Or Spar